The Elf is an elusive and graceful warrior and magician. With his Light Bow than an armored Heavy foe, and with a Medium Bow he can face any Opponent. He has the speed to escape numerous opponents.

Special Advantages:

1. ELUSIVENESS: The Elf can record and do an extra HIDE phase each day.

2. ARCHER: The Elf rolls one die Instead of two whenever he rolls on the MISSILE TABLE to make an attack with a bow or crossbow.

STARTING THE GAME: The Elf must start the game at the INN. He starts with one Light Bow and two spells (type Ill and/or type VII).